So we really had a huge spectrum to work with. If you look at the Warcraft movie, the Orc is an Orc. Of course, Warcraft Orcs are noticeable, if you’re looking at the Cute But Deadly toys that we have. Our original idea was to go in a actually more cartoony-stylized version for Warcraft remastered… Reforged, and we did a lot of tests with characters, we really wanted to get the Orc to feel like an Orc. What’s that been like?īrian: First, I hope you guys liked the style we went with. You get this chance to go back to Warcraft III, and to work on the art, and to make it, well… more current. And Brian, as a designer for Blizzard, you’ve done work on World of Warcraft, you’ve done a lot of artistic work. I look at that game, and I think the graphics… they are finally aged wonderfully, and nothing could possibly be improved but actually, when you look at it on the art side, you see things could be more 2018 like. Grubby: Now, first thing that springs out to everyone is that Warcraft III, as a veteran Warcraft III player, I have the nostalgic glasses on. Pete: Yeah! And, you know, I wore the Warcraft III shirt last year to BlizzCon as a less than subtle hint which certain people were upset about. Grubby: But then you have that famous Summer of 2017 interview with the cheeky smile and we’re working on a lot things. See you soon.” But you just kind of have to wait. So there are those telltale signs that I think a lot of you folks gleaned and especially, people that are really into the community understood probably where we’re headed, and it’s frustrating when you’re reading on the forums like: “ Yea, I just wish I could type a response to this, and say absolutely it’s coming. And generally, just like getting back involved with the game, like we want to incrementally release things so there isn’t a big patch at the end with a lot of problems. Pete: Yeah! I mean, you want to share, especially with this game being live, and we get so much input from the community, like you want to admit that, yes, this patch is a precursor for something amazing that’s coming and the balance changes that we’ve been doing. So has it been hard, Pete, to hide this information, and to sit on it until the big BlizzCon Announce? But until now, we haven’t had it confirmed. This year, there has been rumors about the Warcraft: Remastered coming out. Now, a rumor here and a few patches there. Grubby: And I know that I speak for everyone, when I say that we’re very grateful that you are doing that. And so we cut our teeth on StarCraft, and we learned a lot with StarCraft: Remastered and so, it was a natural progression to move from StarCraft into Warcraft… this beloved RTS, and it just, like I cannot tell you how excited I am as a player, I am as a guy that has been able to work with these crew here, as well as the broader classic team and the broader Blizzard team. We cannot break the fun, we want to extend it to generations to come. Rob: It’s Warcraft, right? Like we started classic with this idea that we have to preserve these games. So a question on everyone’s mind must be, what led us to this for mastering of Warcraft III and Rob, what led you to it? We’ve got Jay Patel, Matt Morris, Brian Sousa, Rob Bridenbecker and Pete Stilwell. They are the Blizzard Classic games team. Please, allow me to introduce them to you. As one of the best real-time strategy games ever, it is my extreme pleasure to host this games remastering, and I’m joined by a stellar cast. Members here at BlizzCon and for the people at home, we have gathered here today to celebrate our love for one of the most legendary, iconic, and genre defining games of all time… Warcraft III is getting a remaster. The BlizzCon 2018 Warcraft III: Reforged panel revealed details about the process of bringing the game to modern standards including 4K assets, and broadband internet speeds without affecting previous custom games created by mapmakers.īlizzCon 2018 Warcraft III: Reforged Panel Transcript
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